Play your character.
Give your characters a voice, convictions and an ambition. Bring them to life in courts and conversations.



MEDIEVAL ROLEPLAYING & STRATEGY
Play a liege lord or a trusted high councillor. Help your lands prosper, win allies at court and make the decisions that will bring your house greatness or ruin.
Create an account, then learn by playing the solo tutorial.
A LETTER FROM ROCHEVAU
They offer a trade agreement. They also want their soldiers to cross your lands.
IN THE GAME
Write back to their character. Negotiate the rights, their duration and any payment before signing the treaty.
Grant passage to our troops. In return, your convoys will be exempt from our tolls. Can we reach an agreement?
The House of RochevauINSIDE THE GAME
Characters, troops, roads and borders: use the map to choose where to act.
IN THE GAME — Select an action. Check its route, costs and available resources before confirming.
Tutorial screenshots · French interface
Create an account, then learn by playing the solo tutorial.
THREE IN-GAME DILEMMAS
Access to your neighbour’s lands, travel costs, convoy safety: three decisions about the same trade route.
Every agreement, detour and troop you commit comes at a cost.
Diplomacy
Your neighbour offers to waive tolls for your convoys. In exchange, they want their army to cross your lands.
Your convoys pay less. Their army may cross.
You keep control of passage, but gain no exemption.
IN THE GAME
At court, propose passage rights, a toll exemption or tribute. Set the duration and beneficiaries. The agreement requires the parties’ signatures.

INSIDE THE GAME
Scheduled orders resolve when the turn advances.
Trade
The short route crosses a domain that taxes your convoys. Another route avoids that toll, but delays the return of your cargo.
Save time and pay the domain’s ruler.
Avoid that toll, at the cost of a longer journey.
IN THE GAME
Choose the cargo and the convoy’s stops. The planner shows the route and tolls. A closed border or interception can stop the journey.

INSIDE THE GAME
Scheduled orders resolve when the turn advances.
Protecting the route
You have chosen the route. But troops threaten your convoys. Negotiate with their house, or send your soldiers to clear the crossing?
That house lets your convoys through. Others remain a threat.
You commit troops and resources, and risk a battle.
IN THE GAME
Offer the house a convoy protection clause. Or plan a battle at the crossing: compare forces and marching costs before committing your troops.

INSIDE THE GAME
Scheduled orders resolve when the turn advances.
Example situations based on the game’s rules. Players choose their own agreements and objectives.
02 / FACES & AMBITIONS
Choose what interests you: negotiations, trade, intelligence, management or war. These portraits are not fixed character classes.


The diplomat
« Three months of passage. Not a month more. »
IN THE GAME
Exchange letters, negotiate treaty clauses and ask the other houses to sign.
Not sure yet? Find your path by playing. ↗03 / ROLE, STRATEGY, STORY
Give your characters a voice, convictions and an ambition. Bring them to life in courts and conversations.
Read the map. Choose an action and commit your resources. Scheduled orders resolve when the turn advances.
Discover the results and continue the story with other players. In guided multiplayer games, a game master brings the world to life and oversees play.
04 / FOR GAME MASTERS
A divided kingdom, a disputed succession, fragile alliances… Set the opening situation, then let your players surprise you.


A kingdom without an heir. Three houses, one throne. Let your players choose a side.
Draw counties, rivers and seas. Define the borders, nations and beliefs of your setting.
Create houses and their characters, distribute their lands and resources, then assign roles to your players.
Write guided scenes, publish events in the chronicle and bring court conversations to life. Your players decide what happens next.
Open New game and start from a blank world or a template.
BEFORE THE FIRST CHAPTER
Estoire is an online medieval roleplaying game combined with turn-based strategy. You play characters within a faction and take part in diplomacy, trade, development, intrigue and conflict.
You can start with a guided solo adventure. It walks you through your first decisions and introduces actions gradually. You do not need to choose an archetype on this page.
Yes. Estoire runs directly in your web browser. Create your account to access discovery adventures and your games.
War is one possibility in this world. You can also pursue diplomatic, commercial, cultural or political ambitions. Your options depend on your characters and the game’s settings.
A turn represents one month in the game world. You prepare orders, then discover their outcomes when the turn advances. Some court actions are immediate. The real-world pace depends on how your game is organised.
Discovery adventures let you learn solo without gathering a group. Multiplayer games give character conversations, diplomacy and shared storytelling with a game master room to flourish.
Yes. Create a blank game or start from a template. As its creator, you have tools to prepare the map, factions and characters. You can then write guided scenes, publish events and invite your players to bring the world to life.

THE NEXT CHAPTER IS YOURS
The solo tutorial guides you through the map, conversations and your first decisions.
Sign up and play ↗Sign up · Guided solo tutorial · Multiplayer games